Monday, June 17, 2013

FIFA 14 : Preview

FIFA 14 (also known as FIFA Soccer 14 in North America) is the upcoming edition of Electronic Arts' FIFA video game series. It is being developed by EA Canada. The game is expected to be released for PlayStation 3 and Xbox 360 on September 24, 2013 in North America and September 27, 2013 for other regions.
FIFA 14 will also be available for next-gen consoles - the PlayStation 4and the Xbox One, as well as the PlayStation 2, PlayStation Portable, PlayStation Vita, Wii, Nintendo 3DS, Microsoft Windows, Android and iOS platforms, but will not be available on Wii U.Lionel Messi will return from FIFA 13's box art as the main cover star for all regions. Region-specific cover stars are expected to be announced to join him.
 Developer(s) EA Canada
 Publisher(s) Electronic Arts
 Series FIFA
 Engine Ignite (PlayStation 4 and Xbox One only)
 Platform(s) Android
Nintendo 3DS
PlayStation 2
PlayStation 3
PlayStation 4
PlayStation Portable
PlayStation Vita
Microsoft Windows
Xbox 360
Xbox One
 Release date(s) NA September 24, 2013
EU September 27, 2013
 Genre(s) Sports, Football simulation
Mode(s) Single-player, Multiplayer


FIFA 14 puts the emphasis on trying to create the scenarios that happen within 90 minutes with a raft of new animations that it hopes presents the unpredictabile nature of the game.

Once again, it's all about striving for realism so when you want to pull off the new curling lofted through ball, it can only be effectively executed if a defender is out of position and has the left the space in behind.

Possession is nine tenths of the law for teams like Barcelona and managers like Rafa Benitez so prepare to be more methodical about your football approach as the pace of the game has been dramatically slowed down, rewarding you for intelligently bringing your teammates into play and crafting the kind of sweeping, penetrative passing moves that would make a Camp Nou crowd purr with appreciation.

It's no use picking teams packed with speed merchants like Ronaldo and Messi thinking you can breeze past teams and easily skip past defenders because new features like Variable Dribble Touch really make you think about how you carry the ball even with the most talented of players.


Whether you're walking, jogging or running, each touch differs from the last. If you're trying a lung-busting run in the 89th minute and your player is struggling for energy, the fatigue will affect your ability to keep control of the ball.

Shooting in recent FIFA games has often had the same outcome, but the new Pure Shot mechanics adds an authenticity and variety of striking the ball that is a refreshing addition.

Immediate events occurring around the player like a set of defenders closing you down or matching you for pace can influence the effectiveness of your shot sometimes forcing you to frustratingly rush your strike.

Players will be able to strike the ball with different areas of the foot like Gareth Bale who uses the outside of his left foot to cross and shoot just as he does in real life. This in tandem with the new ball physics means there are more outcomes when you have an attempt on goal and also means a greater success rate when shooting from long range.


FIFA 14 really pushes the idea and value of protecting the ball as another way of slowing down play and thinking about how you can bring other teammates into play. It's an element that has been reserved for Didier Drogba-style forwards in previous games but now it's been moved into other areas of the pitch.

Moved to the shoulder buttons has meant skills moves are now designated to the analogue sticks, but it's still more than manageable to perform a stepover or three without any issues.


EA has responded to feedback about last year's FIFA, particularly in the area of teammate AI with the computer often letting you down in defensive areas of the pitch so now you can expect to see full backs tracking back more effectively and much tighter marking which is particularly noticeable at set-pieces where at times in FIFA 13 you can feel powerless to ensure everyone is picking up their men.


From afar there doesn't seem to be a dramatic change in terms of visuals, but up close is where you begin to see some of the more detailed intricacies in the animation and physics engine department that have been added. Players pull more realistically at shirts, jockey and jostle off the ball and now react to situations where they feel they have been fouled or denied a clear opportunity on goal


FIFA 12 introduced more tactical awareness and FIFA 13 saw the push towards much greater realism, and now FIFA 14 has tried to mould itself much closer into a more modern representation of the game putting the emphasis on simulation more than it has ever before.

The tweaks and improved game engine mechanics feel more substantial and noticeable than they have done in the last few FIFA games and while it should make it a tougher game to master, it should still offer that same satisfying football feeling.


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